WAVING BIOLUMINESCENT FUNGUS LIGHTS
“In the ocean, [bioluminescence] is the rule rather than the exception.” (Edith Widder, Ocean Research & Conservation Association)
Inspired by bioluminescent organisms.
“Where can I get it?”
- During October with a 50% and 60% Off for Sale-A-Palooza Event. Taxi and more about here
- Main Store in Imaginarium
[100% original mesh design / Animated Mesh Particles / Dystopia Col. / Shapes Square Tile and Path / Fatpack: M & C+HUD with 21 Materials, Color, Glow, Bright and Sim Range Control+20 objects]
- HUD with 21 Materials, Color, Glow, Bright and Sim Range Control
- Shapes Square Tile and Path
- 20 items:
- 2 tiles with 8 layers (Sea Effect): Hud and DelScripts versions. Def. Size and Li: Approx 5x5m / 7prims
- 2 tiles with 4 layers: A and B versions. Def. Size and Li: Approx 5x5m / 4prims
- 1 path with 8 layers (Sea Effect). Def. Size and Li: Approx 2,5x10m / 7prims
- 2 path with 4 layers: A and B versions. Def. Size and Li: Approx 2,5x10m / 4prims
- 4 tiles with 2 layers (Sea Effect). Def. Size and Li: Approx 2,5×2,5m / 3prims
- 8 tiles with 1 layer. Def. Size and Li: Approx 2,5×2,5m / 2prims
- 1 tile Material Key: Put your own scripts and textures! Def. Size and Li: Approx 5x5m / 3prims
In the Hud, click on DELSCRIPTS button to delete the hud scripts in the piece.
*The Single Color Packs of this item are No Mod / Copy / No Trans and comes with resizer.
ACHIEVE THE WAVING SEA EFFECT
To generate a “Sea Effect”, put 2 blocks nearly overlapped and rotate one 90 degrees.